A celebration night for research and future researchersThe event was successfully held on Friday, September 27th at the Thessaloniki
Concert Hall. Many educational organizations and institutes participated while
M4D Group made a strong presence at the Researchers’ Night in Greece!
The team brought the colors of tradition with them! The Project Chromata
(ΧΡΩΜΑΤΑ) shared a new perspective on the preservation and reuse of our
traditional values, through a digital world where cultural heritage is
transcribed and projected through 3D virtual spaces.
The platform combines artificial intelligence, natural language processing, and
computer vision techniques to create virtual environments. Through the 3D
virtual spaces of the platform, the visitors explored a new digital world where
the cultural heritage is transcribed and displayed traditional customs, such as
the “Anastenaria”, the “Kodonofori” and the Thracian wedding.
We put on our VR glasses and transformed into inspectors in the Law Game
Project. A complete gamified training system for Law Enforcement Agencies to
assist them in developing core competencies required for intelligence crime
analysis and illegal acts prediction. The system uses the latest advances in
Virtual Reality Gaming, Artificial Intelligence, Human Modelling, Emotional
Intelligence in Human-Artificial Agent Interaction, Social and Secure Cloud
Systems.
CDXi Solutions, a spin-off by M4D Group, demonstrated the PathoSAT solution.
PathoSAT is a water quality monitoring system which offers an efficient system
that utilizes multispectral satellite data and enables regular monitoring of
inland water bodies. Satellite data ensures water purity and provides alerts
when concentrations exceed normal levels. Visitors participated in a simulation
of the process through a camera that monitored a tank of water, detecting
contaminants on its surface.
We walked through all the dimensions of the construction sector with the ASHVIN
Project! An automated system for vision-based 3D inspection for maintenance
activities, integrated into a VR environment. Users could remotely navigate the
space and identify detected defects in real time.
The highlight of the night was our little visitors breaking the dance floor!